projectile
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Projectile Motion - Basic concepts and Equations of Motion
Basic Concepts & Equations of Motion
- Vector perspective:
- Displacement: $\vec{s} = \vec{v_0}t + \frac{1}{2}\vec{g}t^2$
- $\vec{g} = (0, -g)$ in standard coordinates ($+y$ upward).
- Critical reminder: $\vec{g}$ is always downward, so $g$ is positive but acceleration in $y$-direction is negative.
- Component decomposition (standard $x$-$y$ coordinates):
- Equation:
- $x(t) = v_0 t \cos\theta$
- $y(t) = v_0 t\sin\theta - \frac{1}{2} g t^2$
- Key insights:
- Horizontal motion ($x$-axis): Constant velocity, no acceleration
- Vertical motion ($y$-axis): free fall with constant acceleration $-g$.
- Common confusion:
- Using $\sin\theta$ for $x$-component or $\cos\theta$ for $y$-component
- Equation:
- Trajectory equation (path shape):
- Eliminate time $t$ from $x(t)$ and $y(t)$:
$$ y = x \tan\theta - \frac{g x^2}{2 v_0^2 \cos^2\theta} $$- Alternatively, rewrite using $\sec^2\theta = 1 + \tan^2\theta$:
$$ y = x \tan\theta - \frac{g x^2 (1 + \tan^2\theta)}{2 v_0^2} $$
- Alternatively, rewrite using $\sec^2\theta = 1 + \tan^2\theta$:
- Why this matters: The trajectory is a parabola
- Eliminate time $t$ from $x(t)$ and $y(t)$:
- Special cases:
- Horizontal throw ($\theta = 0^\circ$):
- $x = v_0 t$, $y = -\frac{1}{2} g t^2$
- Time to hit ground from height $h$: $t = \sqrt{\frac{2h}{g}}$
- Critical reminder: Initial vertical velocity is zero, but vertical acceleration is still $-g$.
- Symmetric diagonal throw (launch/land at same height):
- Range: $R = \frac{v_0^2}{g} \sin 2\theta\propto \sin 2\theta$
- Maximum range at $\theta = 45^\circ$ (since $\sin 90^\circ = 1$).
- Same distance for $\theta = 45^\circ + \alpha$ and $\theta = 45^\circ - \alpha$
- Common confusion:
- Using $R = \frac{v_0^2 \sin 2\theta}{g}$ is invalid for asymmetric launches (e.g., off a cliff).
- Always solve $y(t) = y_{\text{land}}$ for $t$ first.
- Range: $R = \frac{v_0^2}{g} \sin 2\theta\propto \sin 2\theta$
- Horizontal throw ($\theta = 0^\circ$):
- Time is universal:
- $t$ is identical in $x(t)$ and $y(t)$. Never solve for separate times for horizontal/vertical motion.
- Example: To find range, first solve $y(t) = 0$ for $t$ (using vertical motion), then plug $t$ into $x(t)$.