linear motion
Learning Articles
Linear motion - Motion with Constant Acceleration
Motion with Constant Acceleration
1. Kinematic Equations
- Four equations for constant acceleration:
- $\displaystyle v = v_0 + a t$
- $\displaystyle x = x_0 + v_0 t + \frac{1}{2} a t^2$
- $\displaystyle v^2 = v_0^2 + 2a(x - x_0)$
- $\displaystyle x = x_0 + \frac{(v_0 + v)}{2} t$
- Variables:
- $x_0$ = initial position, $x$ = final position
- $v_0$ = initial velocity, $v$ = final velocity
- $a$ = constant acceleration, $t$ = time interval
- Variables in another perspective:
- Initial condition: $x_0$ = initial position, $v_0$ = initial velocity
- Quantity that characterizes the motion: $a$ = constant acceleration
- Final state: $t$ = time interval, $x$ = final position, $v$ = final velocity
2. When and how to use Kinematic equations:
- When to use these equations:
- Constant acceleration, meaning the direction and magnitude of the acceleration is constant
- These equations are used to calculate displacement, velocity, which are vector quantities. One may or may not directly use these equations to calculate the distance, which is a scalar quantities. More discussed below.
- How to use these equations:
- Set up coordinate system: which way is positive?
- Among all variables discussed above, which are mentioned and which are not, and pick the one that matches the problem's description:
- Example: If the problem gives the final speed and total distance traveled, ask about the acceleration, then $\displaystyle v^2 = v_0^2 + 2a(x - x_0)$ is clearly the best choice, because neither the problem nor this equation talks about time $t$.
3. Critical confusions
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Myth: "Kinematic equations apply to any motion."
- Reality: Only valid for constant acceleration. For non-constant acceleration (e.g., air resistance on a falling object, variable engine force), these equations fail.
- Example: A rocket with thrust decreasing over time requires calculus-based integration, not kinematic equations.
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Sign convention errors:
- Example: A ball thrown upward with $v_0 = +15 \, \text{m/s}$ and $a = -9.8 \, \text{m/s}^2$ (up positive). If $a$ is mistakenly taken as $+9.8 \, \text{m/s}^2$, max height calculation gives:
$$ \text{Incorrect: } v^2 = 15^2 + 2(9.8)(h) \implies h = \frac{-225}{19.6} \quad (\text{negative height!}) $$
Correct: $v^2 = 15^2 + 2(-9.8)h \implies h = \frac{225}{19.6} \approx 11.5 \, \text{m}$.
- Example: A ball thrown upward with $v_0 = +15 \, \text{m/s}$ and $a = -9.8 \, \text{m/s}^2$ (up positive). If $a$ is mistakenly taken as $+9.8 \, \text{m/s}^2$, max height calculation gives:
-
Misusing the average velocity formula:
- $\frac{v_0 + v}{2}$ is only valid for constant acceleration. For non-uniform acceleration, this gives incorrect displacement.
- Example: A car accelerates non-uniformly from $v_0 = 0$ to $v = 10 \, \text{m/s}$ in $5 \, \text{s}$. Using $\frac{0+10}{2} \times 5 = 25 \, \text{m}$ displacement is invalid if acceleration isn’t constant (actual displacement could be $<25 \, \text{m}$ or $>25 \, \text{m}$).
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Confusing displacement and distance:
- Kinematic equations compute displacement ($\Delta x = x - x_0$), not total distance traveled.
- Example: A ball thrown upward $10 \, \text{m}$ then falling back $5 \, \text{m}$ to a point $5 \, \text{m}$ above start:
- Displacement = $+5 \, \text{m}$ (correctly calculated by kinematic equations),
- Total distance = $15 \, \text{m}$ (requires summing path segments).
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Assuming $v_0 = 0$ when it’s not:
- Example: A car moving at $10 \, \text{m/s}$ then accelerates at $2 \, \text{m/s}^2$ for $3 \, \text{s}$.
- Incorrect: $x = 0 + 0 \cdot t + \frac{1}{2}(2)(3)^2 = 9 \, \text{m}$
- Correct: $x = 10 \cdot 3 + \frac{1}{2}(2)(3)^2 = 30 + 9 = 39 \, \text{m}$.
- Example: A car moving at $10 \, \text{m/s}$ then accelerates at $2 \, \text{m/s}^2$ for $3 \, \text{s}$.
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Ignoring time intervals:
- Kinematic equations relate quantities over a specific time interval starting at $t=0$. Using $t$ from a different reference point causes errors. The example below may be silly, but this can happen when the problem involves more than one steps in the process, and/or involves more than one moving object.
- Example: A ball thrown upward with $v_0 = 20 \, \text{m/s}$ ($a = -9.8 \, \text{m/s}^2$). To find velocity at $t=2 \, \text{s}$:
- Correct: $v = 20 + (-9.8)(2) = 0.4 \, \text{m/s}$ (still moving upward),
- Incorrect: Using $t=2 \, \text{s}$ after reaching peak (when $v=0$ at $t \approx 2.04 \, \text{s}$) → wrong result.
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Quadratic equation pitfalls:
- Solving $x = x_0 + v_0 t + \frac{1}{2} a t^2$ for $t$ may yield two solutions.
- Example: Ball thrown upward from ground ($x_0=0$) with $v_0 = 10 \, \text{m/s}$, $a = -9.8 \, \text{m/s}^2$:
$$ 0 = 10t - 4.9t^2 \implies t(10 - 4.9t) = 0 \implies t=0 \text{ (launch)} \text{ or } t \approx 2.04 \, \text{s} \text{ (return)} $$
Both solutions are physically valid.
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Coordinate system inconsistencies:
- Choosing inconsistent directions for velocity and acceleration.
- Example: A car moves left ($v = -5 \, \text{m/s}$) with rightward acceleration ($a = +2 \, \text{m/s}^2$).
- Correct: Acceleration opposes velocity → slowing down (velocity becomes less negative).
- Incorrect: Using $a = -2 \, \text{m/s}^2$ (wrong sign) → incorrectly predicts speeding up.