Linear motion - Key concepts

1. Displacement, Velocity, and Speed

  • Displacement ($\Delta x$):

    • Vector quantity: $\Delta x = x_f - x_i$ (final position $-$ initial position).
    • Units: meters (m). Direction matters (positive/negative in 1D coordinate system).
    • Critical confusion:
      • Displacement ≠ distance traveled.
      • Example: Moving from $x=0$ to $x=5$ m then back to $x=3$ m:
        • $\Delta x = 3 \, \text{m}$ (vector),
        • Distance = $8 \, \text{m}$ (scalar, total path length).
  • Velocity ($v$):

    • Vector quantity: rate of change of displacement.
    • Average velocity: $\displaystyle v_{\text{avg}} = \frac{\Delta x}{\Delta t}$.
    • Instantaneous velocity: $\displaystyle v = \frac{dx}{dt}$ (slope of tangent on $x$-$t$ graph).
    • Critical confusion:
      • Velocity ≠ speed. Speed is scalar: $\text{speed} = |v|$.
      • Example: $v = -5 \, \text{m/s}$ → speed = $5 \, \text{m/s}$ (direction ignored).

2. Average vs. Instantaneous Quantities

  • Average vs. instantaneous velocity:

    • Average velocity: Total displacement over total time interval.
    • Instantaneous velocity: Velocity at an exact moment (e.g., reading a speedometer).
    • Critical confusion:
      • Myth: $v_{\text{avg}} = \frac{v_i + v_f}{2}$ always.
      • Reality: This is only true for constant acceleration. For non-constant acceleration (e.g., changing forces), this formula fails.
      • Example: A car accelerating from $0$ to $20 \, \text{m/s}$ with varying acceleration: $v_{\text{avg}} \neq 10 \, \text{m/s}$.
  • Average speed vs. average velocity:

    • Average speed: $\displaystyle \frac{\text{total distance traveled}}{\Delta t}$ (always ≥ 0).
    • Average velocity: $\displaystyle \frac{\Delta x}{\Delta t}$ (can be zero even with motion).
    • Critical confusion:
      • Example: Running a lap on a $400$-m track:
        • $\Delta x = 0$ → average velocity = $0$,
        • Total distance = $400 \, \text{m}$ → average speed > $0$.
  • Instantaneous speed:

    • Defined as $|v|$ (magnitude of instantaneous velocity).
    • Critical confusion:
      • Instantaneous speed ≠ average speed over a small interval.
      • Example: A car slowing down from $30 \, \text{m/s}$ to $10 \, \text{m/s}$:
        • Instantaneous speed at $t=2$ s might be $20 \, \text{m/s}$,
        • Average speed over $t=1$ to $t=3$ s is $\frac{30+10}{2} = 20 \, \text{m/s}$ only if acceleration is constant.

3. Acceleration

  • Definition:

    • Rate of change of velocity: $\displaystyle a = \frac{\Delta v}{\Delta t}$ or $\displaystyle a = \frac{dv}{dt}$.
    • Units: $\text{m/s}^2$.
    • In 1D, sign indicates direction (e.g., $a > 0$ = acceleration in $+x$ direction).
  • Critical confusions:

    • Myth: "Negative acceleration always means slowing down."

    • Reality:

      Velocity ($v$) Acceleration ($a$) Effect on speed
      $v > 0$ (right) $a < 0$ (left) Slowing down
      $v < 0$ (left) $a < 0$ (left) Speeding up
      $v > 0$ (right) $a > 0$ (right) Speeding up
      $v < 0$ (left) $a > 0$ (right) Slowing down
      • Example: A car moving left ($v = -10 \, \text{m/s}$) with $a = -2 \, \text{m/s}^2$:
        • Acceleration matches velocity direction → speed increases (e.g., $-12 \, \text{m/s}$ after $1$ s).
    • "Deceleration" is not a technical term:

      • It simply means acceleration opposing velocity direction (reducing speed).
      • Always specify direction: "acceleration in the negative direction" instead of "deceleration."
  • Graphical interpretation:

    • On $v$-$t$ graph: slope = acceleration.
    • On $a$-$t$ graph: area under curve = change in velocity ($\Delta v$).
    • Critical confusion:
      • Zero acceleration does not mean zero velocity.
      • Example: A car moving at constant $v = 20 \, \text{m/s}$ has $a = 0$, but $v \neq 0$.

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